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Skills / Mining

Mining

gatheringCap 99

Ore for Artisan; early milestones at levels 11, 16, 20; Divine Rock at 80.Community report

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How Mining works

Gathering skills feed Artisan and Construction: what you gather becomes your gear, base and food.

Skill levels do not raise your power level — power level comes entirely from the armour you wear. Combat training and gear progression are separate tracks.

Mining spots — every ore, where, and the minimum pickaxe

Ore is gated by the pickaxe in your hand, not by your Mining level — every node lists a minimum pickaxe, and the region decides whether you can reach it. Vault-only ore is the exception to map out first:Community report

Ore / mineralWhereMinimum pickaxe
Copper, TinFractured PlainsStone
BluriteTakla Kara vault (Vault 4, Power 3)Iron
SilverBloodblight SwampBronze
IronStormtouched HighlandsBronze
GoldRegion to be verifiedIron
Mithril, LimestoneDowdun ReachSteel
Adamantite (+dragonstone gems)Umbral SandsMithril
Runite, Luminite (1.0)Region to be verifiedAdamant
CoalFellhollowIron
SandstoneFractured PlainsBone
GraniteStormtouched HighlandsBronze
ClayWhispering SwampStone
StoneBoulders everywhereStone
Rune essenceEssence geysers everywhereStone
Soul fragmentsSoul stone & spectral door rifts, FellhollowSteel

Gems ride the same nodes once Gem Prospector unlocks at Mining 16 — jade (iron nodes), red topaz (silver nodes, Bloodblight Swamp), sapphire (gold nodes) and diamond (coal nodes). Ores become bars at the Furnace and gear at the Blacksmith’s Bench; the Crafting Calculator expands any of it into a farming list.

Where it fits your plan

Gather on every route — your gathers cap what you can craft. Check the 1.0 progression checklist for the order that keeps every skill fed.